This feels like a weird oversight, since I literally couldn’t see where I was going when playing on the Switch Lite in the office, straining my eyes to decipher where enemies were or if I was just walking blindly into a nearby wall. This can make parsing exactly what’s in front of you a little difficult unless the brightness is pumped all the way up, both in the game and on the system itself. One qualm I have with portable play is that both games are overwhelmingly dark, given the majority of your time will be spent underground with little more than a torch lighting your way. When docked the occasional blemishes were noticeable, an evident blur seen across certain environments while turning the camera. On such a size the world and characters look exceptionally sharp, with performance drops and potential latency issues falling to the wayside on both the launch console and Lite model – each of which I used for this review. However, in the grand scheme of things, such instances aren’t so easy to notice when playing on the small screen. Obviously, specific graphical features such as enhanced lightning and improved textures are lacking, and certain things look undeniably blurry from a distance. They look excellent – without directly comparing them, they honestly stand up against their console counterparts. There’s still beauty to be found in this world, you just need to work unbelievably hard to uncover it.ĤA Games has done a brilliant job bringing Metro 2033 and Last Light to Nintendo Switch, ensuring both titles run at a relatively solid 30 frames per second with a stable resolution in both portable and docked mode. You rarely feel safe, which makes the moments of quiet oddly whimsical. This makes each new section a beautifully tense experience, whether you’re navigating claustrophobic tunnels in the company of radioactive tarantulas or braving the surface where winged beasts lay, waiting to swoop down and carry you away. Firearms are prone to jamming, while precious items such as medkits and gas masks are few and far between. The guns and equipment you carry are heavy and unwieldy, damaged after years of ageing in a society that doesn’t have the resources to maintain them. But Metro isn’t like traditional shooters. It’s a compelling premise, and one that makes for a horrendously tense survival horror experience. So, you remain isolated, with rangers such as Artyom being one of the brave few who dares rise to the surface. Travelling between settlements should be an easy task, but here it’s a matter of life and death. Remnants of the human race spend decades underground, forming a new society with their own political ideologies and methods of survival, learning to adapt with horrific creatures who also call these dim, dark caverns their home. So, humanity finds shelter in underground subway tunnels, parts of human infrastructure that are miraculously untouched from apocalyptic devastation. After the bombs dropped on Russia, the environment becomes awash with unstoppable snow, deadly mutants and lethal radiation. The Metro franchise is based on the novels by Dmitry Glukhovsky, following a character called Artyom in a world ravaged by nuclear winter. Aside from a few visual blemishes, Metro Redux shines on the Nintendo Switch. However, there’s no denying what has been achieved here. If you’re in possession of a more powerful console or gaming PC, we’d opt for improved performance and visual features over the convenience of portability. Like most porting efforts, this isn’t the ideal way to experience these games. Proving a testing bed for modern hardware upon their original launch, both Metro 2033 and Metro Last Light have been brought to Nintendo Switch with an astounding splash. Now, 4A Games is set to join this esteemed club with the release of Metro Redux, bringing a duo of post apocalyptic shooters to the platform with frankly stunning results, especially when the context of their original release is taken into account. Franchise giants such as Overwatch, Doom and The Witcher 3: Wild Hunt have found comfortable second homes on the hybrid system, albeit with a few noticeable compromises. It has proven time and time again that it can surmount obstacles far larger than than we ever expected. If I’ve learned one thing since the console’s launch almost three years ago, it’s never to underestimate the Nintendo Switch.
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